AI Insights · Timothy · July 2023
Top 5 High Fantasy Games Performance in Ecuador, Q2 2023
Explore the performance trends of the top 5 high fantasy games on a unified platform in Ecuador during Q2 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the high fantasy game segment in Ecuador showcased intriguing trends across the top 5 applications. Here's a closer look at their performance based on data from Sensor Tower.
Coin Master from Moon Active saw a consistent increase in weekly revenue, peaking at approximately $12.8K in early April. Weekly downloads experienced a gradual decline from 22.5K in late March to around 14K by mid-June, before rebounding to 16.9K by the end of June. The game maintained a steady base of weekly active users, fluctuating around 105K to 109K.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. observed a peak in weekly revenue at $3.5K in mid-April, with a subsequent decline to $1.8K by the end of June. Weekly downloads showed a spike to 4.6K mid-April, followed by a drop to 1.7K in late June. Active users hovered around 79K to 82K, with a decrease towards 66.8K by the end of the quarter.
Lords Mobile: Kingdom Wars from IGG.COM experienced fluctuating weekly revenue, peaking at $3.1K in late April and ending the quarter at $2K. Weekly downloads started strong at 12.5K in early April but declined steadily to around 4.1K by late June. The number of weekly active users saw a downward trend, starting from 47.5K and reaching about 32.6K towards the end of the quarter.
Evony by TOP GAMES INC. showed a peak in weekly revenue of $3.4K at the end of March, with fluctuations ending at $2.2K in late June. Downloads were highest at 14.5K in mid-May, maintaining around 13.7K towards the end of June. Active users increased from 31.2K in late March to 38.6K by the end of June.
Clash of Clans by Supercell had relatively stable revenue, peaking at $3.5K in early May and ending at $2.6K in late June. Downloads spiked at 4.3K in mid-May but generally hovered around 2K. The game maintained a robust active user base, starting at 83.8K and slightly decreasing to 77.7K by the quarter's end.
These trends highlight the dynamic nature of the high fantasy game market in Ecuador. For more detailed insights, visit Sensor Tower.